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War Rules (updated 12/21/20 at 11:53pm est) - posted by guest on 22nd December 2020 07:57:04 AM
4 POINT SYSTEM:
- First team to 4 WAR POINTS wins the war.
- How to get points?
- If your team outlives the other team, you get 1 WAR POINT.
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3 STRIKE SYSTEM:
- Teams that get 3 strikes forfeit 1 point to the enemy team.
- Strike point count will reset to 0 upon each forfeited point (unless the strike amount was greater than 3).
- Strike point counts for both teams are reset to 0 after every entire war.
CONDITIONS TO REDO A ROUND:
1. DEATH TO HACKER [No penalty]
- REQ:
- Must be called out within 30 seconds by leaving the game and spam pinging their war mod or the redo doesn’t apply
- War Mod confirms that the player was killed by a real hacker
PENALTY: NONE
- NOTE:
- If it was a 1v4, 2v4, 1v3, or 1v2 (before getting killed by a hacker), the team with fewer players remaining doesn’t qualify for a redo
- Getting knocked (but not death) by a hacker doesn’t qualify for a redo
- Purposefully dying to a hacker will result in NO REDO and 2 STRIKES (this decision will be made at the War Mod’s discretion)
2. JOIN GLITCH / DISCONNECT
- REQ: Someone gets join glitch / disconnects within the first 30 sec of game start
- Must be called out within 30 seconds by leaving the game and spam pinging their war mod or it redo doesn’t apply
- PENALTY:
- 1st TIME: 0 STRIKES
- 2nd TIME (and onwards): 1 STRIKE
3. JOINED LATE (at 35+ players) DUE TO WAR MOD
- REQ: Both teams confirm that they joined at after 35+ players
- OR war mod admits it was a late scout
- PENALTY: NONE
4. JOINED LATE (at 35+ players) DUE TO YOURSELF
- REQ: If not due to war mod or enemy team
- PENALTY: 1 STRIKE
5. IF YOU DON’T GET INTO SAME GAME AS MAIN WAR MODS (and it’s YOUR FAULT)
- REQ: If it’s your own fault that your team didn’t get into the right game (up to War Mods’ discretion)
- PENALTY:
- 1st TIME: 0 STRIKES
- 2nd TIME (and onwards): 1 STRIKE
6. IF YOU DON’T GET INTO SAME GAME AS MAIN WAR MODS (and it’s NOT YOUR FAULT)
- REQ: If for whatever reason that’s not actually your fault (up to War Mods’ discretion)
- PENALTY: NONE
7. IF someone on the enemy team is not logged in and someone suspects them of ghost play
- REQ:
- Team members (not War Mods) are responsible to bring up the fact that there’s an unlogged player on the enemy team within the same match or within 1 match to count for REDO.
- All players on your own team is logged in.
- PENALTY: NONE
8. IF YOU WISH TO REDO WITHIN FIRST 30 SECONDS FOR WHATEVER REASON
- REQ:
- If for whatever unlisted reason your team wants to redo within the first 30 seconds of game start
- Must be called out within 30 seconds by leaving the game and spam pinging their war mod or the redo doesn’t apply
- PENALTY: 1 STRIKE
9. BOTH TEAMS AGREE TO REDO UNCONDITIONALLY
- REQ: If both teams agree to redo the round unconditionally for whatever reason
- PENALTY: NONE
OTHER
- Death to a sniper does not qualify for a redo.
- Confirmed snipers will punished (see sniper punishments in “OTHER ILLEGAL ACTIONS” section).
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OTHER ILLEGAL ACTIONS:
1. GHOST PLAYING
- REQ: Having a non-same team member play for you during a war under your name.
- PENALTY:
- Team forfeits the war (receiving a 0-4 war result)
- Player was ghost played is dropped from their team and disqualified from playing for the rest of the season and the next season.
- Player who allowed someone else ghost play for you is dropped from their team and disqualified from playing for the rest of the season.
2. HACKING:
- REQ: If anyone on your team uses 3rd-party cheats during a war.
- PENALTY:
- Your team forfeits every war that the hacking player played in (receiving 0-4 war results)
- NOTE: Don’t let 1 bad actor bring down your entire team’s championship hopes.
3. SNIPING PT.1 (Due to purposely getting into same game as war)
- REQ: Purposely getting into same game as an ongoing war.
- PENALTY:
- Each sniping player’s team forfeits 2 war points in their next war.
- The sniping player is banned from the Champions League server.
- The sniping player is (at the very least) dropped from their team and disqualified from playing for the rest of the season and the next season.
- The sniping player is demoted from staff.
4. SNIPING PT.2 (Due to purposely not leaving the game after seeing war mods kill themselves)
- REQ:
- Purposely not leaving the game after seeing war mods kill themselves
- NOTE: Deciding whether it was truly on purpose or not will be up to War Mod’s discretion, and then Admin
- PENALTY:
- Each sniping player’s team forfeits 2 war points in their next war.
- The sniping player is disqualified from playing for the rest of the season.
- The sniping player is demoted from staff if applicable (at Admin’s discretion).
5. ALTING (Playing on 2 different teams within same season)
- REQ:
- Played on two different teams within the same season
- PENALTY:
- Your team forfeits every war that the hacking player played in (receiving 0-4 war results)
- The sniping player is (at the very least) dropped from their team and disqualified from playing for the rest of the season.
- Further punishments may be added alongside to the above (at Admin’s discretion).
- NOTE: Don’t let 1 bad actor bring down your entire team’s championship hopes.
6. TEAMS CANNOT USE OUTSIDE VC OPTIONS FOR TEAM COMMUNICATIONS DURING WARS
- REQ:
- Both war teams must be using Champions League official war VC’s during wars if they’re VC’ing at all.
- Outside VC options for team communications are not allowed.
- PENALTY: 1 STRIKE
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LATE TO WAR PUNISHMENTS:
1. If a team is not in DRAG VC by 15 minutes of DECIDED WAR TIME and READY TO SCOUT/PLAY, the team that isn't showing up forfeits 1 WAR POINT.
2. If a team is not in DRAG VC by 20 minutes of DECIDED WAR TIME and READY TO SCOUT/PLAY, the team that isn't showing up forfeits 2 WAR POINTS.
3. If a team is not in DRAG VC by 25 minutes of DECIDED WAR TIME and READY TO SCOUT/PLAY, the team that isn't showing up forfeits 3 WAR POINTS.
4. If a team is not in DRAG VC by 30 minutes of DECIDED WAR TIME and READY TO SCOUT/PLAY, the team that isn't showing up forfeits the ENTIRE WAR.
WITHIN WAR DELAY PUNISHMENTS:
- If a team is not ready for over 15 minutes since the other team declared they’re ready to scout/play, the team that isn’t showing up forfeits 1 WAR POINT.
- NOTE: This doesn’t apply if both teams agree to not penalize the delaying team.
DOUBLE FORFEIT IF WAR IS INCOMPLETE BY MATCHUPS DEADLINE:
- If both teams do not schedule their war by the official matchups deadline, both teams forfeit (receiving a 0-4 war result).
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OTHER WAR FORMAT RULES:
1. Chicago region servers are default for wars.
- UNLESS
- Both teams agree to another region
- OR region links are not working and both teams have no Chicago default region link leaders
2. Normal mode only.
3. Squads mode is default (unless both teams agree to 2v2 for duos mode).
4. 4v4s are default (and can be forced if the other team has 6 or more war members currently online at the time of war)
- 3v3s and 2v2s should only be played for wars ONLY if both teams agree
5. All war players must be signed in, so we know you're not ghost playing
- Team members are responsible to bring up the fact that there’s an unlogged player on the enemy team within the same match or 1 match to count for REDO.
6. AWMS and PERKS are banned in Champions League and their usage will result in forfeiting 1 WAR POINT.
- See the banned weapons/equipment section for further clarification.
7. War times must be posted in the #War-Times channel (either by team captain/delegate or a staff member)
1. Team captain/delegate is default responsible for posting in the #War-Times channel
8.
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WEAPONS/EQUIPMENT RULES:
- BANNED: AWM, Perks
- ALLOWED: Pan, Everything else
Holding BANNED equipment for longer than 5 SECONDS during a war results in forfeiting 1 WAR POINT and a REDO.
- NO EXCEPTIONS.
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WAR SCHEDULING RULES:
- If TEAM #1 offers a war time and:
- TEAM #2 does NOT offer a reasonable counteroffer war time (before 1 day before deadline)
- Then that war time offered by TEAM #1 will be the CONFIRMED final war time.
-
What counts as a REASONABLE war time scheduling offer:
- More than 24 hours before official matchups deadline
-
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NOTE: Champions League may, at any time, and at our sole discretion, modify these Rules with or without notice to the Member.