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Money Clicker - posted by guest on 31st October 2020 05:17:24 AM

Let's make a game!

 name:Money Clicker

 by:Callum Van Duyne

 desc:This is a simple idle game to showcase some of the basic functionalities of Idle Game Maker.<//>Make bunnies and shoot for the stars!

 created:29/10/2020

 updated:29/10/2020

 version:1

Settings

 background:stuff/raining money.jpg

 building cost increase:115%

 building cost refund:30%

 spritesheet:icons, 48 by 48, stuff/moneyIcons.png

 stylesheet:stuff/bigBlue.css

Layout

 use default

Buttons

 *bunnyButton

  name:Make Some MONEY!

  desc:Click this money to get even more MONEY!

  on click:anim icon wobble

  on click:yield 1 dollar

  on click:if (have goldenTouch and chance(1%)) yield 1 goldBar

  icon:stuff/moneyIcons.png

  no text

  class:bigButton hasFlares

  icon class:shadowed

  tooltip origin:bottom

  tooltip class:red

Resources

 *Money

  name:Money

  desc:These are your bunnies. You can use them to purchase things. Your goal is to have as many bunnies as possible!

  icon:icons[0,0]

  class:noBackground

  show earned

 *goldenCarrot|goldenCarrots

  name:Gold Bar|Gold Bars

  desc:This shiny gold stuff is extremely rare!

  icon:icons[0,1]

  class:noBackground

  hidden when 0

Shinies

 *luckyBunny

  on click:log Woop

  movement:onRight moveLeft fade bounce:0.05

  frequency:60

  frequency variation:30

  icon:stuff/goldBar.png

  class:bigButton

  on click:

   $boost=1

   if (have clover) $boost=4

   if (chance(25%))

    //get at least 7, or between 1 and 3 minutes of our money production

    $amount=max(7,random(dollars:ps*60*1,dollars:ps*60*3))*$boost

    toast The gold geyser grants you<//><b>[$amount] dollars</b>.

    yield $amount dollars

   else

    $amount=1*$boost

    toast The gold geyser grants you<//><b>[$amount] golden carrot[s?$amount]</b>!

    yield $amount Gold Bars

   end

Buildings

 *TEMPLATE

  on click:anim glow

 *cage|cages

  name:Small Bank|Small Banks

  desc:A small bank for money.<//><b>Effect:</b><.>Produces 1 dollar every 10 seconds.

  icon:icons[3,0]

  cost:15 dollars

  on tick:yield 0.1 dollar

  unlocked

 *Big Bank|Big Banks

  name:Big Bank|Big Banks

  desc:Bigger than a small bank and gives you higher interest.<//><b>Effect:</b><.>Produces 1 dollar every 2 seconds.

  icon:icons[3,1]

  cost:100 dollars

  on tick:yield 0.5 dollars

  req:100 dollars:earned

 *Silver Mine|Silver Mines

  name:Silver Mine|Silver Mines

  desc:A mine for you to dig up silver and get more MONEY.<//><b>Effect:</b><.>Produces 5 dollors per second.

  icon:icons[3,2]

  cost:600 dollars

  on tick:yield 5 dollars

  req:600 dollars:earned

 *Gold Mine|Gold Mines

  name:Gold Mine|Gold Mines

  desc:A mine for you to unearth GOLD which means... MORE MONEY!!!<//><b>Effect:</b><.>Produces 12 dollors per second.

  icon:icons[3,3]

  cost:4000 dollars

  on tick:yield 12 dollars

  req:4000 dollars:earned

 *Quarry|Quarries

  name:Quarry|Quarries

  desc:A expansive area of mining... FOR EVEN MORE MONEY!!!<//><b>Effect:</b><.>Produces 90 dollors per second.

  icon:icons[3,4]

  cost:20000 dollars

  on tick:yield 90 dollars

  req:20000 dollars:earned

 *Store|Stores

  name:Store|Stores

  desc:You are starting to open stores and sell merchandise!<//><b>Effect:</b><.>Produces 300 dollors per second.

  icon:icons[3,5]

  cost:200000 dollars, 1 Gold Bars

  on tick:yield 300 dollars

  req:200000 dollars:earned and independenceDay

 *city|cities

  name:Bigger Store|Bigger Stores

  desc:You set up even bigger stores in even bigger cities!<//><b>Effect:</b><.>Produces 1000 dollors per second.

  icon:icons[3,6]

  cost:3000000 dollars, 4 Gold Bars

  on tick:yield 1000 dollars

  req:3000000 dollars:earned and independenceDay

 *State|States

  name:State|States

  desc:You are so rich you purchase entire state governments.<//><b>Effect:</b><.>Produces 4000 dollars per second.

  icon:icons[3,7]

  cost:70000000 dollars, 16 Gold Bars

  on tick:yield 4000 dollars

  on tick:if (have moonGardens) yield 0.01 Gold Bars

  req:70000000 dollars:earned and independenceDay

 *fortress

  name:Country|Countries

  text:Countries ([this]%)

  desc:You are so rich you start buying out THE WORLD.<//><b>The world is [this]% dominated.</b>

  icon:icons[3,8]

  cost:300000000 dollars, 100 Gold Bars

  req:70000000 dollars:earned and independenceDay

  limit:100

  cost increase:105%

Upgrades

 *TEMPLATE

  on click:anim glow

 //food upgrades

 //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/

*Cabbage

 name:Cabbage

  desc:Another word for MORE MONEY.<//><b>Effect:</b><.>+1 dollar/click

  icon:icons[1,1]

  cost:100 dollars

  passive:increase bunny yield of bunnyButton by 1

  req:10 dollars:earned

 *Dough

  name:Dough

  desc:Another word for MORE MONEY.<//><b>Effect:</b><.>+1 dollar/click

  icon:icons[1,2]

  cost:200 dollars

  passive:increase bunny yield of bunnyButton by 1

  req:50 :earned

 *Shillings

  name:Shillings

  desc:Another word for MORE MONEY.<//><b>Effect:</b><.>+1 dollar/click

  icon:icons[1,3]

  cost:400 dollars

  passive:increase bunny yield of bunnyButton by 1

  req:200 dollars:earned

 *Coin

  name:Coin

  desc:Another word for MORE MONEY.<//><b>Effect:</b><.>dollars/click x2<.>money production +5%

  icon:icons[1,4]

  cost:3000 dollars

  passive:multiply bunny yield of bunnyButton by 2

  passive:multiply yield of money by 1.05

  req:1000 dollars:earned

 *apple

  name:Apple

  desc:Nice pieces of juicy red apples.<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%

  icon:icons[1,5]

  cost:10000 bunnies

  passive:multiply bunny yield of bunnyButton by 1.5

  passive:multiply yield of bunnies by 1.05

  req:1000 bunnies:earned

 *radish

  name:Radish

  desc:Purple, crunchy, and strangely spicy.<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%

  icon:icons[1,6]

  cost:50000 bunnies

  passive:multiply bunny yield of bunnyButton by 1.5

  passive:multiply yield of bunnies by 1.05

  req:10000 bunnies:earned

 *mint

  name:Mint

  desc:Tasty, and gives your bunnies a lovely breath.<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%

  icon:icons[1,7]

  cost:100000 bunnies

  passive:multiply bunny yield of bunnyButton by 1.5

  passive:multiply yield of bunnies by 1.05

  req:50000 bunnies:earned

 *chard

  name:Chard

  desc:Broad leaves that make for a tasty salad.<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%

  icon:icons[1,8]

  cost:500000 bunnies

  passive:multiply bunny yield of bunnyButton by 1.5

  passive:multiply yield of bunnies by 1.05

  req:100000 bunnies:earned

 *cherry

  name:Cherry

  desc:Your bunnies look like little vampires when they start munching on these!<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%

  icon:icons[1,9]

  cost:1000000 bunnies

  passive:multiply bunny yield of bunnyButton by 1.5

  passive:multiply yield of bunnies by 1.05

  req:500000 bunnies:earned

 *carrot

  name:Carrot

  desc:The quintessential rabbit food! Crunchy, orange, and perfect.<//><b>Effect:</b><.>bunnies/click x2<.>bunny production +10%

  icon:icons[1,0]

  cost:100000000 bunnies

  passive:multiply bunny yield of bunnyButton by 2

  passive:multiply yield of bunnies by 1.1

  req:1000000 bunnies:earned

 //building upgrades

 *buildingUpgrade1

  name:Sippy bottles

  desc:Your bunnies can drink their fill!<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2

  icon:icons[2,0] icons[3,0]

  cost:1000 bunnies

  passive:multiply yield of cage by 2

  passive:multiply yield of hutch by 2

  passive:multiply yield of coop by 2

  req:(cages>=10 or hutches>=10 or coops>=10)

 *buildingUpgrade2

  name:Prime grade hay

  desc:Not just for horses anymore!<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2

  icon:icons[2,0] icons[3,1]

  cost:100000 bunnies

  passive:multiply yield of cage by 2

  passive:multiply yield of hutch by 2

  passive:multiply yield of coop by 2

  req:(cages>=50 or hutches>=50 or coops>=50)

 *buildingUpgrade3

  name:Shredded newspapers

  desc:You'd think they just poop on these, but they really enjoy reading the Sunday comics.<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2

  icon:icons[2,0] icons[3,2]

  cost:5000000 bunnies

  passive:multiply yield of cage by 2

  passive:multiply yield of hutch by 2

  passive:multiply yield of coop by 2

  req:(cages>=100 or hutches>=100 or coops>=100)

 *buildingUpgrade4

  name:Pretty fences

  desc:Just the right size so your bunnies can peek through but not hop over!<//><b>Effect:</b><.>rabbit pen production x2<.>rabbit meadow production x2

  icon:icons[2,0] icons[3,3]

  cost:50000 bunnies

  passive:multiply yield of pen by 2

  passive:multiply yield of meadow by 2

  req:(pens>=10 or meadows>=10)

 *buildingUpgrade5

  name:Bunny playground

  desc:If your bunnies are outside, they might as well get some exercise!<//><b>Effect:</b><.>rabbit pen production x2<.>rabbit meadow production x2

  icon:icons[2,0] icons[3,4]

  cost:5000000 bunnies

  passive:multiply yield of pen by 2

  passive:multiply yield of meadow by 2

  req:(pens>=50 or meadows>=50)

 *buildingUpgrade6

  name:Bunny TVs

  desc:Televisions that broadcast bunny cartoons, bunny sitcoms, and bunny news bulletins.<//><b>Effect:</b><.>rabbit village production x2<.>rabbit city production x2

  icon:icons[2,0] icons[3,5]

  cost:1000000 bunnies

  passive:multiply yield of village by 2

  passive:multiply yield of city by 2

  req:(villages>=10 or cities>=10)

 *buildingUpgrade7

  name:Wee little bunny cars

  desc:Your bunnies drive around in these. How nice!<//><b>Effect:</b><.>rabbit village production x2<.>rabbit city production x2

  icon:icons[2,0] icons[3,6]

  cost:500000000 bunnies

  passive:multiply yield of village by 2

  passive:multiply yield of city by 2

  req:(villages>=50 or cities>=50)

 *buildingUpgrade8

  name:Soothing moon crystals

  desc:Just really nice to be around.<//><b>Effect:</b><.>moon citadel production x2

  icon:icons[2,0] icons[3,7]

  cost:1000000000 bunnies

  passive:multiply yield of citadel by 2

  req:10 citadels

 //golden carrot upgrades

 *goldenTouch

  name:Golden touch

  desc:The delicate art of finding vegetables made of precious metals.<//><b>Effect:</b><.>1% chance of gaining 1 golden carrot per bunny click

  icon:icons[2,5]

  cost:1 goldenCarrot

  req:1 goldenCarrot:earned

 *rabbitHaste

  name:Rabbit's haste

  desc:I'm late! I'm late! For a very important date!<//><b>Effect:</b><.>lucky bunnies appear 30% more often

  icon:icons[2,6]

  passive:multiply frequency of luckyBunny by 0.7

  cost:5 goldenCarrots

  req:1 goldenCarrot:earned

 *independenceDay

  name:Independence day

  desc:Your bunnies are making their first step towards declaring their independence from the oppressive shackles of pens and cages.<//><b>Effect:</b><.>unlocks new buildings

  icon:icons[2,7]

  cost:10 goldenCarrots

  req:5 goldenCarrots:earned

 *clover

  name:Clover

  desc:A delicious herb that tastes lucky.<//><b>Effect:</b><.>lucky bunny effects are 4 times more powerful

  icon:icons[2,8]

  cost:100 goldenCarrots

  req:50 goldenCarrots:earned

 *moonGardens

  name:Moon gardens

  desc:The royal botanists in your moon citadels have found new ways of cultivating plants in reduced gravity!<//><b>Effect:</b><.>moon citadels now produce 1 golden carrot every 100 seconds

  icon:icons[2,9]

  cost:100 goldenCarrots

  req:50 goldenCarrots:earned

Achievements

 *TEMPLATE

  on click:anim glow

 *bunnyAchiev1

  name:MONEY

  desc:Have <b>1</b> dollars.

  req:1 dollars

  icon:icons[2,4] icons[0,2] icons[0,6]

 *bunnyAchiev2

  name:MORE MONEY

  desc:Have <b>1000</b> dollars.

  req:1000 dollars

  icon:icons[2,4] icons[0,3] icons[0,6]

 *bunnyAchiev3

  name:You got buns, hun

  desc:Have <b>1000000</b> bunnies.

  req:10000000 bunnies

  icon:icons[2,4] icons[0,4] icons[0,6]

 *clickAchiev1

  name:That tickles

  desc:Click the bunny <b>10</b> times.

  req:10 bunnyButton clicks

  icon:icons[2,2] icons[0,2] icons[0,6]

 *clickAchiev2

  name:Don't squeeze me I'll fart

  desc:Click the bunny <b>100</b> times.

  req:100 bunnyButton clicks

  icon:icons[2,2] icons[0,3] icons[0,6]

 *clickAchiev3

  name:You're cruising for a bruising, dude

  desc:Click the bunny <b>2000</b> times.

  req:2000 bunnyButton clicks

  icon:icons[2,2] icons[0,4] icons[0,6]

 *bunnyPsAchiev1

  name:Be vewy vewy quiet

  desc:Produce <b>10</b> bunnies per second.

  req:10 bunnies per second

  icon:icons[2,3] icons[0,2] icons[0,6]

 *bunnyPsAchiev2

  name:Hop and a skip

  desc:Produce <b>1000</b> bunnies per second.

  req:1000 bunnies per second

  icon:icons[2,3] icons[0,3] icons[0,6]

 *bunnyPsAchiev3

  name:Go forth and multiply

  desc:Produce <b>100000</b> bunnies per second.

  req:100000 bunnies per second

  icon:icons[2,3] icons[0,4] icons[0,6]

 *carrotAchiev1

  name:Isn't it neat

  desc:Have <b>1</b> golden carrot.

  req:1 goldenCarrot

  icon:icons[0,1] icons[0,2]

 *carrotAchiev2

  name:All that glitters

  desc:Have <b>100</b> golden carrots.

  req:100 goldenCarrot

  icon:icons[0,1] icons[0,3]

 *carrotAchiev3

  name:Zero nutritional value

  desc:Have <b>1000</b> golden carrots.

  req:1000 goldenCarrot

  icon:icons[0,1] icons[0,4]

 *fortressAchiev

  name:Freedom!

  desc:Complete building the <b>freedom fortress</b>.<//>This is it. You beat the game!

  req:100 fortress

  icon:icons[3,8] icons[0,4]

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