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Money Clicker - posted by guest on 31st October 2020 05:17:24 AM
Let's make a game!
name:Money Clicker
by:Callum Van Duyne
desc:This is a simple idle game to showcase some of the basic functionalities of Idle Game Maker.<//>Make bunnies and shoot for the stars!
created:29/10/2020
updated:29/10/2020
version:1
Settings
background:stuff/raining money.jpg
building cost increase:115%
building cost refund:30%
spritesheet:icons, 48 by 48, stuff/moneyIcons.png
stylesheet:stuff/bigBlue.css
Layout
use default
Buttons
*bunnyButton
name:Make Some MONEY!
desc:Click this money to get even more MONEY!
on click:anim icon wobble
on click:yield 1 dollar
on click:if (have goldenTouch and chance(1%)) yield 1 goldBar
icon:stuff/moneyIcons.png
no text
class:bigButton hasFlares
icon class:shadowed
tooltip origin:bottom
tooltip class:red
Resources
*Money
name:Money
desc:These are your bunnies. You can use them to purchase things. Your goal is to have as many bunnies as possible!
icon:icons[0,0]
class:noBackground
show earned
*goldenCarrot|goldenCarrots
name:Gold Bar|Gold Bars
desc:This shiny gold stuff is extremely rare!
icon:icons[0,1]
class:noBackground
hidden when 0
Shinies
*luckyBunny
on click:log Woop
movement:onRight moveLeft fade bounce:0.05
frequency:60
frequency variation:30
icon:stuff/goldBar.png
class:bigButton
on click:
$boost=1
if (have clover) $boost=4
if (chance(25%))
//get at least 7, or between 1 and 3 minutes of our money production
$amount=max(7,random(dollars:ps*60*1,dollars:ps*60*3))*$boost
toast The gold geyser grants you<//><b>[$amount] dollars</b>.
yield $amount dollars
else
$amount=1*$boost
toast The gold geyser grants you<//><b>[$amount] golden carrot[s?$amount]</b>!
yield $amount Gold Bars
end
Buildings
*TEMPLATE
on click:anim glow
*cage|cages
name:Small Bank|Small Banks
desc:A small bank for money.<//><b>Effect:</b><.>Produces 1 dollar every 10 seconds.
icon:icons[3,0]
cost:15 dollars
on tick:yield 0.1 dollar
unlocked
*Big Bank|Big Banks
name:Big Bank|Big Banks
desc:Bigger than a small bank and gives you higher interest.<//><b>Effect:</b><.>Produces 1 dollar every 2 seconds.
icon:icons[3,1]
cost:100 dollars
on tick:yield 0.5 dollars
req:100 dollars:earned
*Silver Mine|Silver Mines
name:Silver Mine|Silver Mines
desc:A mine for you to dig up silver and get more MONEY.<//><b>Effect:</b><.>Produces 5 dollors per second.
icon:icons[3,2]
cost:600 dollars
on tick:yield 5 dollars
req:600 dollars:earned
*Gold Mine|Gold Mines
name:Gold Mine|Gold Mines
desc:A mine for you to unearth GOLD which means... MORE MONEY!!!<//><b>Effect:</b><.>Produces 12 dollors per second.
icon:icons[3,3]
cost:4000 dollars
on tick:yield 12 dollars
req:4000 dollars:earned
*Quarry|Quarries
name:Quarry|Quarries
desc:A expansive area of mining... FOR EVEN MORE MONEY!!!<//><b>Effect:</b><.>Produces 90 dollors per second.
icon:icons[3,4]
cost:20000 dollars
on tick:yield 90 dollars
req:20000 dollars:earned
*Store|Stores
name:Store|Stores
desc:You are starting to open stores and sell merchandise!<//><b>Effect:</b><.>Produces 300 dollors per second.
icon:icons[3,5]
cost:200000 dollars, 1 Gold Bars
on tick:yield 300 dollars
req:200000 dollars:earned and independenceDay
*city|cities
name:Bigger Store|Bigger Stores
desc:You set up even bigger stores in even bigger cities!<//><b>Effect:</b><.>Produces 1000 dollors per second.
icon:icons[3,6]
cost:3000000 dollars, 4 Gold Bars
on tick:yield 1000 dollars
req:3000000 dollars:earned and independenceDay
*State|States
name:State|States
desc:You are so rich you purchase entire state governments.<//><b>Effect:</b><.>Produces 4000 dollars per second.
icon:icons[3,7]
cost:70000000 dollars, 16 Gold Bars
on tick:yield 4000 dollars
on tick:if (have moonGardens) yield 0.01 Gold Bars
req:70000000 dollars:earned and independenceDay
*fortress
name:Country|Countries
text:Countries ([this]%)
desc:You are so rich you start buying out THE WORLD.<//><b>The world is [this]% dominated.</b>
icon:icons[3,8]
cost:300000000 dollars, 100 Gold Bars
req:70000000 dollars:earned and independenceDay
limit:100
cost increase:105%
Upgrades
*TEMPLATE
on click:anim glow
//food upgrades
//inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
*Cabbage
name:Cabbage
desc:Another word for MORE MONEY.<//><b>Effect:</b><.>+1 dollar/click
icon:icons[1,1]
cost:100 dollars
passive:increase bunny yield of bunnyButton by 1
req:10 dollars:earned
*Dough
name:Dough
desc:Another word for MORE MONEY.<//><b>Effect:</b><.>+1 dollar/click
icon:icons[1,2]
cost:200 dollars
passive:increase bunny yield of bunnyButton by 1
req:50 :earned
*Shillings
name:Shillings
desc:Another word for MORE MONEY.<//><b>Effect:</b><.>+1 dollar/click
icon:icons[1,3]
cost:400 dollars
passive:increase bunny yield of bunnyButton by 1
req:200 dollars:earned
*Coin
name:Coin
desc:Another word for MORE MONEY.<//><b>Effect:</b><.>dollars/click x2<.>money production +5%
icon:icons[1,4]
cost:3000 dollars
passive:multiply bunny yield of bunnyButton by 2
passive:multiply yield of money by 1.05
req:1000 dollars:earned
*apple
name:Apple
desc:Nice pieces of juicy red apples.<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%
icon:icons[1,5]
cost:10000 bunnies
passive:multiply bunny yield of bunnyButton by 1.5
passive:multiply yield of bunnies by 1.05
req:1000 bunnies:earned
*radish
name:Radish
desc:Purple, crunchy, and strangely spicy.<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%
icon:icons[1,6]
cost:50000 bunnies
passive:multiply bunny yield of bunnyButton by 1.5
passive:multiply yield of bunnies by 1.05
req:10000 bunnies:earned
*mint
name:Mint
desc:Tasty, and gives your bunnies a lovely breath.<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%
icon:icons[1,7]
cost:100000 bunnies
passive:multiply bunny yield of bunnyButton by 1.5
passive:multiply yield of bunnies by 1.05
req:50000 bunnies:earned
*chard
name:Chard
desc:Broad leaves that make for a tasty salad.<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%
icon:icons[1,8]
cost:500000 bunnies
passive:multiply bunny yield of bunnyButton by 1.5
passive:multiply yield of bunnies by 1.05
req:100000 bunnies:earned
*cherry
name:Cherry
desc:Your bunnies look like little vampires when they start munching on these!<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%
icon:icons[1,9]
cost:1000000 bunnies
passive:multiply bunny yield of bunnyButton by 1.5
passive:multiply yield of bunnies by 1.05
req:500000 bunnies:earned
*carrot
name:Carrot
desc:The quintessential rabbit food! Crunchy, orange, and perfect.<//><b>Effect:</b><.>bunnies/click x2<.>bunny production +10%
icon:icons[1,0]
cost:100000000 bunnies
passive:multiply bunny yield of bunnyButton by 2
passive:multiply yield of bunnies by 1.1
req:1000000 bunnies:earned
//building upgrades
*buildingUpgrade1
name:Sippy bottles
desc:Your bunnies can drink their fill!<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
icon:icons[2,0] icons[3,0]
cost:1000 bunnies
passive:multiply yield of cage by 2
passive:multiply yield of hutch by 2
passive:multiply yield of coop by 2
req:(cages>=10 or hutches>=10 or coops>=10)
*buildingUpgrade2
name:Prime grade hay
desc:Not just for horses anymore!<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
icon:icons[2,0] icons[3,1]
cost:100000 bunnies
passive:multiply yield of cage by 2
passive:multiply yield of hutch by 2
passive:multiply yield of coop by 2
req:(cages>=50 or hutches>=50 or coops>=50)
*buildingUpgrade3
name:Shredded newspapers
desc:You'd think they just poop on these, but they really enjoy reading the Sunday comics.<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
icon:icons[2,0] icons[3,2]
cost:5000000 bunnies
passive:multiply yield of cage by 2
passive:multiply yield of hutch by 2
passive:multiply yield of coop by 2
req:(cages>=100 or hutches>=100 or coops>=100)
*buildingUpgrade4
name:Pretty fences
desc:Just the right size so your bunnies can peek through but not hop over!<//><b>Effect:</b><.>rabbit pen production x2<.>rabbit meadow production x2
icon:icons[2,0] icons[3,3]
cost:50000 bunnies
passive:multiply yield of pen by 2
passive:multiply yield of meadow by 2
req:(pens>=10 or meadows>=10)
*buildingUpgrade5
name:Bunny playground
desc:If your bunnies are outside, they might as well get some exercise!<//><b>Effect:</b><.>rabbit pen production x2<.>rabbit meadow production x2
icon:icons[2,0] icons[3,4]
cost:5000000 bunnies
passive:multiply yield of pen by 2
passive:multiply yield of meadow by 2
req:(pens>=50 or meadows>=50)
*buildingUpgrade6
name:Bunny TVs
desc:Televisions that broadcast bunny cartoons, bunny sitcoms, and bunny news bulletins.<//><b>Effect:</b><.>rabbit village production x2<.>rabbit city production x2
icon:icons[2,0] icons[3,5]
cost:1000000 bunnies
passive:multiply yield of village by 2
passive:multiply yield of city by 2
req:(villages>=10 or cities>=10)
*buildingUpgrade7
name:Wee little bunny cars
desc:Your bunnies drive around in these. How nice!<//><b>Effect:</b><.>rabbit village production x2<.>rabbit city production x2
icon:icons[2,0] icons[3,6]
cost:500000000 bunnies
passive:multiply yield of village by 2
passive:multiply yield of city by 2
req:(villages>=50 or cities>=50)
*buildingUpgrade8
name:Soothing moon crystals
desc:Just really nice to be around.<//><b>Effect:</b><.>moon citadel production x2
icon:icons[2,0] icons[3,7]
cost:1000000000 bunnies
passive:multiply yield of citadel by 2
req:10 citadels
//golden carrot upgrades
*goldenTouch
name:Golden touch
desc:The delicate art of finding vegetables made of precious metals.<//><b>Effect:</b><.>1% chance of gaining 1 golden carrot per bunny click
icon:icons[2,5]
cost:1 goldenCarrot
req:1 goldenCarrot:earned
*rabbitHaste
name:Rabbit's haste
desc:I'm late! I'm late! For a very important date!<//><b>Effect:</b><.>lucky bunnies appear 30% more often
icon:icons[2,6]
passive:multiply frequency of luckyBunny by 0.7
cost:5 goldenCarrots
req:1 goldenCarrot:earned
*independenceDay
name:Independence day
desc:Your bunnies are making their first step towards declaring their independence from the oppressive shackles of pens and cages.<//><b>Effect:</b><.>unlocks new buildings
icon:icons[2,7]
cost:10 goldenCarrots
req:5 goldenCarrots:earned
*clover
name:Clover
desc:A delicious herb that tastes lucky.<//><b>Effect:</b><.>lucky bunny effects are 4 times more powerful
icon:icons[2,8]
cost:100 goldenCarrots
req:50 goldenCarrots:earned
*moonGardens
name:Moon gardens
desc:The royal botanists in your moon citadels have found new ways of cultivating plants in reduced gravity!<//><b>Effect:</b><.>moon citadels now produce 1 golden carrot every 100 seconds
icon:icons[2,9]
cost:100 goldenCarrots
req:50 goldenCarrots:earned
Achievements
*TEMPLATE
on click:anim glow
*bunnyAchiev1
name:MONEY
desc:Have <b>1</b> dollars.
req:1 dollars
icon:icons[2,4] icons[0,2] icons[0,6]
*bunnyAchiev2
name:MORE MONEY
desc:Have <b>1000</b> dollars.
req:1000 dollars
icon:icons[2,4] icons[0,3] icons[0,6]
*bunnyAchiev3
name:You got buns, hun
desc:Have <b>1000000</b> bunnies.
req:10000000 bunnies
icon:icons[2,4] icons[0,4] icons[0,6]
*clickAchiev1
name:That tickles
desc:Click the bunny <b>10</b> times.
req:10 bunnyButton clicks
icon:icons[2,2] icons[0,2] icons[0,6]
*clickAchiev2
name:Don't squeeze me I'll fart
desc:Click the bunny <b>100</b> times.
req:100 bunnyButton clicks
icon:icons[2,2] icons[0,3] icons[0,6]
*clickAchiev3
name:You're cruising for a bruising, dude
desc:Click the bunny <b>2000</b> times.
req:2000 bunnyButton clicks
icon:icons[2,2] icons[0,4] icons[0,6]
*bunnyPsAchiev1
name:Be vewy vewy quiet
desc:Produce <b>10</b> bunnies per second.
req:10 bunnies per second
icon:icons[2,3] icons[0,2] icons[0,6]
*bunnyPsAchiev2
name:Hop and a skip
desc:Produce <b>1000</b> bunnies per second.
req:1000 bunnies per second
icon:icons[2,3] icons[0,3] icons[0,6]
*bunnyPsAchiev3
name:Go forth and multiply
desc:Produce <b>100000</b> bunnies per second.
req:100000 bunnies per second
icon:icons[2,3] icons[0,4] icons[0,6]
*carrotAchiev1
name:Isn't it neat
desc:Have <b>1</b> golden carrot.
req:1 goldenCarrot
icon:icons[0,1] icons[0,2]
*carrotAchiev2
name:All that glitters
desc:Have <b>100</b> golden carrots.
req:100 goldenCarrot
icon:icons[0,1] icons[0,3]
*carrotAchiev3
name:Zero nutritional value
desc:Have <b>1000</b> golden carrots.
req:1000 goldenCarrot
icon:icons[0,1] icons[0,4]
*fortressAchiev
name:Freedom!
desc:Complete building the <b>freedom fortress</b>.<//>This is it. You beat the game!
req:100 fortress
icon:icons[3,8] icons[0,4]