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Design - By S3r1ous on 20th October 2019 09:30:59 AM
*Maximize Quality/Values Your Believe In Within Design/Delivery Constraints
"Show not tell and if there’s cool stuff happening, they should be doing it"
"Make them play a role and incentivize the drive onward, as they get better, make it harder"
"Multiple problems/solutions and make them look up and down constantly, interconnected spaces"
*Rank Solutions by Least Changes Needed and/for Most Impact
order out of chaos huh
...red and blue looks like purple and green in shadow