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Untitled - posted by guest on 11th October 2020 07:06:14 PM
Log file open, 10/11/20 16:34:55
LogInit: Display: Running engine for game: Water_Shader
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.165419
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin Composure
LogPluginManager: Mounting plugin LensDistortion
LogPluginManager: Mounting plugin OpenColorIO
LogPluginManager: Mounting plugin OpenCVLensDistortion
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin ConcertMain
LogPluginManager: Mounting plugin ConcertSyncClient
LogPluginManager: Mounting plugin ConcertSyncCore
LogPluginManager: Mounting plugin MultiUserClient
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManager
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin DMXProtocol
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin RemoteSession
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin VirtualCamera
LogPluginManager: Mounting plugin VirtualProductionUtilities
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin LiveLinkMvnPlugin
LogPluginManager: Mounting plugin AjaMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AppleProResMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin BlackmagicMedia
LogPluginManager: Mounting plugin HAPMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaFrameworkUtilities
LogPluginManager: Mounting plugin MediaIOFramework
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin PixelStreaming
LogPluginManager: Mounting plugin TimecodeSynchronizer
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin MovieRenderPipeline
LogPluginManager: Mounting plugin SequencerScripting
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin AppleARKitFaceSupport
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin SQLiteCore
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin HDRIBackdrop
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin nDisplay
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin SunPosition
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin RemoteControl
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin RLPlugin
LogRemoteSession: Will request channel FRemoteSessionFrameBufferChannel in mode Write.
LogRemoteSession: Will request channel FRemoteSessionInputChannel in mode Read.
LogRemoteSession: Will request channel FRemoteSessionXRTrackingChannel in mode Read.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.25-CL-13942748
LogInit: Engine Version: 4.25.3-13942748+++UE4+Release-4.25
LogInit: Compatible Engine Version: 4.25.0-13144385+++UE4+Release-4.25
LogInit: Net CL: 13144385
LogInit: OS: Windows 10 (Release 2004) (), CPU: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz, GPU: NVIDIA GeForce RTX 2070
LogInit: Compiled (64-bit): Jul 25 2020 02:07:48
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.25
LogInit: Command Line:
LogInit: Base Directory: E:/Epic Games/UE_4.25/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 26
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Engine.ini]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.Tonemapper.Sharpen:2]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:1]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.SceneRenderTargetResizeMethod:2]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:2048]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.HighResScreenshotDelay:8]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.GBufferFormat:3]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:1]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:1]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:1]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[r.RayTracing:1]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Engine.ini]
[2020.10.11-15.34.55:774][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Engine.ini]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Engine.ini]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2020.10.11-15.34.55:774][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Engine.ini]
[2020.10.11-15.34.55:774][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Engine.ini]
[2020.10.11-15.34.55:776][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Scalability.ini]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Scalability.ini]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Scalability.ini]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Scalability.ini]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.10.11-15.34.55:776][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Scalability.ini]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Scalability.ini]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Scalability.ini]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Scalability.ini]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
[2020.10.11-15.34.55:777][ 0]LogInit: Selected Device Profile: [Windows]
[2020.10.11-15.34.55:777][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2020.10.11-15.34.55:777][ 0]LogHAL: Display: Platform has ~ 64 GB [68630863872 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.10.11-15.34.55:777][ 0]LogInit: Going up to parent DeviceProfile []
[2020.10.11-15.34.55:777][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Scalability.ini]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Scalability.ini]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Scalability.ini]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Scalability.ini]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.10.11-15.34.55:777][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Scalability.ini]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Scalability.ini]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Scalability.ini]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Scalability.ini]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2020.10.11-15.34.55:778][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Epic Games/Water_Shader/Saved/Config/Windows/Engine.ini]
[2020.10.11-15.34.55:778][ 0]LogInit: Computer: HOME
[2020.10.11-15.34.55:778][ 0]LogInit: User: Ryan
[2020.10.11-15.34.55:778][ 0]LogInit: CPU Page size=4096, Cores=8
[2020.10.11-15.34.55:778][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2020.10.11-15.34.55:778][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx)
[2020.10.11-15.34.55:778][ 0]LogMemory: Platform Memory Stats for Windows
[2020.10.11-15.34.55:778][ 0]LogMemory: Process Physical Memory: 123.33 MB used, 123.33 MB peak
[2020.10.11-15.34.55:778][ 0]LogMemory: Process Virtual Memory: 107.19 MB used, 107.19 MB peak
[2020.10.11-15.34.55:778][ 0]LogMemory: Physical Memory: 8868.18 MB used, 56583.32 MB free, 65451.49 MB total
[2020.10.11-15.34.55:778][ 0]LogMemory: Virtual Memory: 5202.69 MB used, 134212528.00 MB free, 134217728.00 MB total
[2020.10.11-15.34.55:783][ 0]LogWindows: WindowsPlatformFeatures enabled
[2020.10.11-15.34.55:824][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2020.10.11-15.34.55:824][ 0]LogInit: Using OS detected language (en-GB).
[2020.10.11-15.34.55:824][ 0]LogInit: Using OS detected locale (en-GB).
[2020.10.11-15.34.55:826][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
[2020.10.11-15.34.55:956][ 0]LogInit: Setting process to per monitor DPI aware
[2020.10.11-15.34.55:978][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2020.10.11-15.34.55:978][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2020.10.11-15.34.56:086][ 0]LogD3D12RHI: Aftermath initialized
[2020.10.11-15.34.56:086][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2020.10.11-15.34.56:089][ 0]LogHMD: Failed to initialize OpenVR with code 100
[2020.10.11-15.34.56:177][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2070 (Max supported Feature Level 12_1)
[2020.10.11-15.34.56:178][ 0]LogD3D12RHI: Adapter has 8031MB of dedicated video memory, 0MB of dedicated system memory, and 32725MB of shared system memory, 1 output[s]
[2020.10.11-15.34.56:185][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1)
[2020.10.11-15.34.56:185][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32725MB of shared system memory, 0 output[s]
[2020.10.11-15.34.56:185][ 0]LogD3D12RHI: Forcing D3D12.AsyncDeferredDeletion=0 as a workaround for a deadlock.
[2020.10.11-15.34.56:185][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2020.10.11-15.34.56:190][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2020.10.11-15.34.56:247][ 0]LogD3D12RHI: D3D12 ray tracing enabled.
[2020.10.11-15.34.56:247][ 0]LogD3D12RHI: The system supports ID3D12Device1.
[2020.10.11-15.34.56:247][ 0]LogD3D12RHI: The system supports ID3D12Device2.
[2020.10.11-15.34.56:287][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0
[2020.10.11-15.34.56:291][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0
[2020.10.11-15.34.56:299][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0
[2020.10.11-15.34.56:307][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2020.10.11-15.34.56:307][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2020.10.11-15.34.56:308][ 0]LogD3D12RHI: GPU DeviceId: 0x1f02 (for the marketing name, search the web for "GPU Device Id")
[2020.10.11-15.34.56:308][ 0]LogWindows: EnumDisplayDevices:
[2020.10.11-15.34.56:308][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2070' (P:1 D:1)
[2020.10.11-15.34.56:308][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2070' (P:0 D:0)
[2020.10.11-15.34.56:308][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2070' (P:0 D:0)
[2020.10.11-15.34.56:309][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2070' (P:0 D:0)
[2020.10.11-15.34.56:309][ 0]LogWindows: DebugString: FoundDriverCount:4
[2020.10.11-15.34.56:309][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2070
[2020.10.11-15.34.56:309][ 0]LogD3D12RHI: Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71)
[2020.10.11-15.34.56:309][ 0]LogD3D12RHI: Driver Date: 9-30-2020
[2020.10.11-15.34.56:309][ 0]LogRHI: Texture pool is 4575 MB (70% of 6536 MB)
[2020.10.11-15.34.56:309][ 0]LogD3D12RHI: Async texture creation enabled
[2020.10.11-15.34.56:309][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2020.10.11-15.34.56:738][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2020.10.11-15.34.56:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2020.10.11-15.34.56:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2020.10.11-15.34.56:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2020.10.11-15.34.56:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2020.10.11-15.34.56:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2020.10.11-15.34.56:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2020.10.11-15.34.56:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2020.10.11-15.34.56:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2020.10.11-15.34.56:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2020.10.11-15.34.56:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2020.10.11-15.34.56:771][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2020.10.11-15.34.56:771][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2020.10.11-15.34.56:779][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2020.10.11-15.34.56:786][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2020.10.11-15.34.56:792][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2020.10.11-15.34.56:799][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2020.10.11-15.34.56:804][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2020.10.11-15.34.56:811][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2020.10.11-15.34.56:818][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2020.10.11-15.34.56:837][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2020.10.11-15.34.56:837][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2020.10.11-15.34.56:848][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2020.10.11-15.34.56:848][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2020.10.11-15.34.56:855][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2020.10.11-15.34.56:862][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2020.10.11-15.34.56:869][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2020.10.11-15.34.56:875][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2020.10.11-15.34.56:875][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2020.10.11-15.34.56:881][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2020.10.11-15.34.56:921][ 0]LogShaderCompilers: Guid format shader working directory is 20 characters bigger than the processId version (../../../../Water_Shader/Intermediate/Shaders/WorkingDirectory/13744/).
[2020.10.11-15.34.56:922][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Ryan/AppData/Local/Temp/UnrealShaderWorkingDir/9AE52AFA48E1C079B0246985C1525D07/'.
[2020.10.11-15.34.56:922][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2020.10.11-15.34.56:922][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2020.10.11-15.34.56:922][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2020.10.11-15.34.57:525][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2020.10.11-15.34.57:581][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 109MB C:/Users/Ryan/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
[2020.10.11-15.34.57:581][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Ryan/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
[2020.10.11-15.34.57:581][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Water_Shader/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.10.11-15.34.57:581][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2020.10.11-15.34.57:581][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Water_Shader/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.10.11-15.34.57:581][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2020.10.11-15.34.57:589][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2020.10.11-15.34.57:589][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.10.11-15.34.57:589][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2020.10.11-15.34.57:590][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Ryan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2020.10.11-15.34.57:590][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.10.11-15.34.57:590][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.10.11-15.34.57:637][ 0]LogSlate: Using FreeType 2.10.0
[2020.10.11-15.34.57:637][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.10.11-15.34.57:661][ 0]LogAssetRegistry: FAssetRegistry took 0.0028 seconds to start up
[2020.10.11-15.34.57:845][ 0]LogInit: Selected Device Profile: [Windows]
[2020.10.11-15.34.57:937][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2020.10.11-15.34.57:937][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2020.10.11-15.34.57:937][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2020.10.11-15.34.57:937][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2020.10.11-15.34.57:937][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2020.10.11-15.34.58:019][ 0]LogNetVersion: Water_Shader 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 2313431247)
[2020.10.11-15.34.58:306][ 0]LogAISub: UAISubsystem::UAISubsystem AISubsystem (00000252C8BFD4C0), frame # 0
[2020.10.11-15.34.58:306][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (00000252C8B42980), frame # 0
[2020.10.11-15.34.58:307][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (00000252C8B9A000), frame # 0
[2020.10.11-15.34.58:390][ 0]LogPackageLocalizationCache: Processed 37 localized package path(s) for 1 prioritized culture(s) in 0.069802 seconds
[2020.10.11-15.34.58:395][ 0]LogUObjectArray: 16180 objects as part of root set at end of initial load.
[2020.10.11-15.34.58:395][ 0]LogUObjectAllocator: 4051792 out of 0 bytes used by permanent object pool.
[2020.10.11-15.34.58:395][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2020.10.11-15.34.58:508][ 0]LogD3D12RHI: Creating RTPSO with 3 shaders (0 cached, 3 new) took 16.76 ms. Compile time 4.62 ms, link time 12.09 ms.
[2020.10.11-15.34.58:636][ 0]LogPython: Using Python 2.7.14
[2020.10.11-15.34.59:239][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2020.10.11-15.34.59:242][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2020.10.11-15.34.59:518][ 0]SourceControl: Source control is disabled
[2020.10.11-15.34.59:518][ 0]SourceControl: Source control is disabled
[2020.10.11-15.34.59:520][ 0]SourceControl: Source control is disabled
[2020.10.11-15.34.59:522][ 0]SourceControl: Source control is disabled
[2020.10.11-15.34.59:528][ 0]SourceControl: Source control is disabled
[2020.10.11-15.34.59:834][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2020.10.11-15.34.59:855][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.10.11-15.34.59:855][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.10.11-15.34.59:908][ 0]LogDisplayClusterModule: Instantiating subsystem managers...
[2020.10.11-15.34.59:908][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_mono
[2020.10.11-15.34.59:908][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_mono
[2020.10.11-15.34.59:908][ 0]LogDisplayClusterRender: Registering factory for rendering device type: quad_buffer_stereo
[2020.10.11-15.34.59:908][ 0]LogDisplayClusterRender: Registered factory for rendering device type: quad_buffer_stereo
[2020.10.11-15.34.59:908][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_side_by_side
[2020.10.11-15.34.59:908][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_side_by_side
[2020.10.11-15.34.59:908][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_top_bottom
[2020.10.11-15.34.59:908][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_top_bottom
[2020.10.11-15.34.59:908][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: 0
[2020.10.11-15.34.59:908][ 0]LogDisplayClusterRender: Registered factory for syncrhonization policy: 0
[2020.10.11-15.34.59:908][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: 1
[2020.10.11-15.34.59:908][ 0]LogDisplayClusterRender: Registered factory for syncrhonization policy: 1
[2020.10.11-15.34.59:908][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: 2
[2020.10.11-15.34.59:908][ 0]LogDisplayClusterRender: Registered factory for syncrhonization policy: 2
[2020.10.11-15.34.59:908][ 0]LogDisplayClusterModule: DisplayCluster module has been started
[2020.10.11-15.34.59:920][ 0]LogDisplayClusterProjection: Projection module has been instantiated
[2020.10.11-15.34.59:920][ 0]LogDisplayClusterProjection: Projection module startup
[2020.10.11-15.34.59:920][ 0]LogDisplayClusterProjection: Registering <camera> projection policy factory...
[2020.10.11-15.34.59:920][ 0]LogDisplayClusterRender: Registering factory for projection type: camera
[2020.10.11-15.34.59:920][ 0]LogDisplayClusterRender: Registered factory for projection type: camera
[2020.10.11-15.34.59:920][ 0]LogDisplayClusterProjection: Registering <simple> projection policy factory...
[2020.10.11-15.34.59:920][ 0]LogDisplayClusterRender: Registering factory for projection type: simple
[2020.10.11-15.34.59:921][ 0]LogDisplayClusterRender: Registered factory for projection type: simple
[2020.10.11-15.34.59:921][ 0]LogDisplayClusterProjection: Registering <mpcdi> projection policy factory...
[2020.10.11-15.34.59:921][ 0]LogDisplayClusterRender: Registering factory for projection type: mpcdi
[2020.10.11-15.34.59:921][ 0]LogDisplayClusterRender: Registered factory for projection type: mpcdi
[2020.10.11-15.34.59:921][ 0]LogDisplayClusterProjection: Registering <mesh> projection policy factory...
[2020.10.11-15.34.59:921][ 0]LogDisplayClusterRender: Registering factory for projection type: mesh
[2020.10.11-15.34.59:921][ 0]LogDisplayClusterRender: Registered factory for projection type: mesh
[2020.10.11-15.34.59:921][ 0]LogDisplayClusterProjection: Registering <easyblend> projection policy factory...
[2020.10.11-15.34.59:921][ 0]LogDisplayClusterRender: Registering factory for projection type: easyblend
[2020.10.11-15.34.59:921][ 0]LogDisplayClusterRender: Registered factory for projection type: easyblend
[2020.10.11-15.34.59:921][ 0]LogDisplayClusterProjection: Registering <manual> projection policy factory...
[2020.10.11-15.34.59:921][ 0]LogDisplayClusterRender: Registering factory for projection type: manual
[2020.10.11-15.34.59:921][ 0]LogDisplayClusterRender: Registered factory for projection type: manual
[2020.10.11-15.34.59:921][ 0]LogDisplayClusterProjection: Projection module has started
[2020.10.11-15.34.59:924][ 0]LogDisplayClusterPostprocess: Postprocess module has been instantiated
[2020.10.11-15.34.59:924][ 0]LogDisplayClusterPostprocess: Postprocess module startup
[2020.10.11-15.34.59:924][ 0]LogDisplayClusterPostprocess: Registering <OutputRemap> projection policy factory...
[2020.10.11-15.34.59:924][ 0]LogDisplayClusterRender: Registering post-process operation: OutputRemap
[2020.10.11-15.34.59:924][ 0]LogDisplayClusterRender: Registered post-process operation: OutputRemap
[2020.10.11-15.34.59:924][ 0]LogDisplayClusterPostprocess: Postprocess module has started
[2020.10.11-15.34.59:928][ 0]LogPicpProjection: Projection module has been instantiated
[2020.10.11-15.34.59:928][ 0]LogPicpProjection: Projection module startup
[2020.10.11-15.34.59:928][ 0]LogPicpProjection: Registering <picp_mpcdi> projection policy factory...
[2020.10.11-15.34.59:928][ 0]LogDisplayClusterRender: Registering factory for projection type: picp_mpcdi
[2020.10.11-15.34.59:928][ 0]LogDisplayClusterRender: Registered factory for projection type: picp_mpcdi
[2020.10.11-15.34.59:928][ 0]LogPicpProjection: Registering <picp_mesh> projection policy factory...
[2020.10.11-15.34.59:928][ 0]LogDisplayClusterRender: Registering factory for projection type: picp_mesh
[2020.10.11-15.34.59:928][ 0]LogDisplayClusterRender: Registered factory for projection type: picp_mesh
[2020.10.11-15.34.59:928][ 0]LogPicpProjection: Projection module has started
[2020.10.11-15.34.59:950][ 0]LogOcInput: OculusInput pre-init called
[2020.10.11-15.34.59:958][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
[2020.10.11-15.34.59:959][ 0]LogWindows: File 'OVRPlugin.dll' does not exist
[2020.10.11-15.35.00:024][ 0]LogDisplayClusterInputAnalog: nDisplay input controller has been initialized <Analog>
[2020.10.11-15.35.00:059][ 0]LogDisplayClusterModule: Initializing subsystems to editor operation mode
[2020.10.11-15.35.00:059][ 0]LogDisplayClusterEditorEngine: DisplayCluster module has been initialized
[2020.10.11-15.35.00:060][ 0]LogEngine: Initializing Engine...
[2020.10.11-15.35.00:061][ 0]LogHMD: Failed to initialize OpenVR with code 100
[2020.10.11-15.35.00:061][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2020.10.11-15.35.00:157][ 0]LogInit: Initializing FReadOnlyCVARCache
[2020.10.11-15.35.00:165][ 0]LogAIModule: Creating AISystem for world Untitled
[2020.10.11-15.35.00:165][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (00000252DC419200), frame # 0
[2020.10.11-15.35.00:165][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (00000252DC422480), frame # 0
[2020.10.11-15.35.00:168][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2020.10.11-15.35.00:168][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2020.10.11-15.35.00:168][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2020.10.11-15.35.00:168][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2020.10.11-15.35.00:169][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2020.10.11-15.35.00:169][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2020.10.11-15.35.00:169][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2020.10.11-15.35.00:169][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2020.10.11-15.35.00:169][ 0]LogAudio: Display: Using built-in audio occlusion.
[2020.10.11-15.35.00:169][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2020.10.11-15.35.00:189][ 0]LogAudioMixer: Display: 0: FrontLeft
[2020.10.11-15.35.00:189][ 0]LogAudioMixer: Display: 1: FrontRight
[2020.10.11-15.35.00:264][ 0]LogAudioMixer: Display: Using Audio Device U32J59x (NVIDIA High Definition Audio)
[2020.10.11-15.35.00:265][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2020.10.11-15.35.00:266][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2020.10.11-15.35.00:266][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2020.10.11-15.35.00:267][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2020.10.11-15.35.00:268][ 0]LogInit: FAudioDevice initialized.
[2020.10.11-15.35.00:268][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2020.10.11-15.35.00:322][ 0]LogDerivedDataCache: Saved boot cache 0.05s 109MB C:/Users/Ryan/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
[2020.10.11-15.35.00:323][ 0]LogInit: Texture streaming: Enabled
[2020.10.11-15.35.00:337][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2020.10.11-15.35.00:337][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2020.10.11-15.35.00:339][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2020.10.11-15.35.00:367][ 0]LogInit: Transaction tracking system initialized
[2020.10.11-15.35.00:383][ 0]BlueprintLog: New page: Editor Load
[2020.10.11-15.35.00:428][ 0]LocalizationService: Localization service is disabled
[2020.10.11-15.35.00:550][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2020.10.11-15.35.00:550][ 0]LogCook: Display: Mobile HDR setting 1
[2020.10.11-15.35.00:591][ 0]LogFileCache: Scanning file cache for directory 'E:/Epic Games/Water_Shader/Content/' took 0.01s
[2020.10.11-15.35.00:591][ 0]LogVPUtilitiesEditor: VP Scouting subsystem initialized.
[2020.10.11-15.35.00:755][ 0]PixelStreamer: PixelStreaming is disabled, provide `PixelStreamingIP` and `PixelStreamingPort` cmd-args to enable it
[2020.10.11-15.35.00:757][ 0]LogVideoDecoder: Error: Dynamic RHI is not D3D11
[2020.10.11-15.35.00:757][ 0]PixelPlayer: Warning: Failed to create DXGI Manager and Device
[2020.10.11-15.35.02:105][ 0]LogUObjectGlobals: BeginLoad(/Engine/EditorLandscapeResources/DefaultAlphaTexture) is flushing async loading
[2020.10.11-15.35.02:105][ 0]LogStreaming: Display: Flushing async loaders.
[2020.10.11-15.35.03:938][ 0]SourceControl: Source control is disabled
[2020.10.11-15.35.03:938][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.475
[2020.10.11-15.35.03:938][ 0]Cmd: MAP LOAD FILE="../../../../Water_Shader/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2020.10.11-15.35.03:938][ 0]LightingResults: New page: Lighting Build
[2020.10.11-15.35.03:940][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2020.10.11-15.35.03:940][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2020.10.11-15.35.03:940][ 0]MapCheck: New page: Map Check
[2020.10.11-15.35.03:940][ 0]LightingResults: New page: Lighting Build
[2020.10.11-15.35.03:963][ 0]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (00000252DC419200), frame # 0
[2020.10.11-15.35.03:963][ 0]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (00000252DC422480), frame # 0
[2020.10.11-15.35.03:970][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms
[2020.10.11-15.35.05:048][ 0]LogNiagaraEditor: Verbose: '/Game/Realistic_Starter_VFX_Pack_Niagara/Niagara/Water/NS_Water_Dripping_1' Precompile took 0.078963 sec.
[2020.10.11-15.35.05:154][ 0]LogNiagara: Compiling System NiagaraSystem /Game/Realistic_Starter_VFX_Pack_Niagara/Niagara/Water/NS_Water_Dripping_1.NS_Water_Dripping_1 took 0.275611 sec (overall compilation time), 0.000000 sec (combined shader worker time).
[2020.10.11-15.35.05:211][ 0]LogAIModule: Creating AISystem for world Main
[2020.10.11-15.35.05:211][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (00000252F0102200), frame # 0
[2020.10.11-15.35.05:211][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (0000025374A62AC0), frame # 0
[2020.10.11-15.35.05:248][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:248][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:248][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:248][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:248][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:248][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:248][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:248][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:249][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:249][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:249][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:249][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:249][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:249][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:251][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:251][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:251][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:251][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:251][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:251][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:251][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:251][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:251][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:251][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:251][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:251][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:251][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:251][ 0]LogNiagara: Warning: Skeletal Mesh 2 has bones extra influence: spawning from it might not work properly.
[2020.10.11-15.35.05:252][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2020.10.11-15.35.05:284][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
[2020.10.11-15.35.05:285][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2020.10.11-15.35.05:285][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.079ms to complete.
[2020.10.11-15.35.05:285][ 0]LogFileHelpers: Loading map 'Main' took 1.347
[2020.10.11-15.35.05:287][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.824
[2020.10.11-15.35.05:419][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.10.11-15.35.05:425][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.10.11-15.35.05:430][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.10.11-15.35.05:436][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.10.11-15.35.05:440][ 0]LogCollectionManager: Loaded 0 collections in 0.000535 seconds
[2020.10.11-15.35.05:452][ 0]LogFileCache: Scanning file cache for directory 'E:/Epic Games/Water_Shader/Saved/Collections/' took 0.00s
[2020.10.11-15.35.05:452][ 0]LogFileCache: Scanning file cache for directory 'E:/Epic Games/Water_Shader/Content/Developers/Ryan/Collections/' took 0.00s
[2020.10.11-15.35.05:452][ 0]LogFileCache: Scanning file cache for directory 'E:/Epic Games/Water_Shader/Content/Collections/' took 0.00s
[2020.10.11-15.35.05:452][ 0]LogContentBrowser: Native class hierarchy populated in 0.0075 seconds. Added 3733 classes and 1008 folders.
[2020.10.11-15.35.05:454][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
[2020.10.11-15.35.05:491][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
[2020.10.11-15.35.05:493][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders.
[2020.10.11-15.35.05:861][ 0]LogSlate: Took 0.000130 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2020.10.11-15.35.05:862][ 0]LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2020.10.11-15.35.05:866][ 0]LogSlate: Took 0.000122 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2020.10.11-15.35.05:914][ 0]LogRenderer: Reallocating scene render targets to support 1216x456 Format 10 NumSamples 1 (Frame:1).
[2020.10.11-15.35.06:334][ 0]LogD3D12RHI: Creating RTPSO with 146 shaders (0 cached, 146 new) took 395.24 ms. Compile time 376.04 ms, link time 18.88 ms.
[2020.10.11-15.35.06:456][ 0]LogD3D12RHI: Creating RTPSO with 3 shaders (3 cached, 0 new) took 42.77 ms. Compile time 0.02 ms, link time 42.74 ms.
[2020.10.11-15.35.06:562][ 0]LogD3D12RHI: Creating RTPSO with 3 shaders (0 cached, 3 new) took 14.60 ms. Compile time 5.78 ms, link time 8.80 ms.
[2020.10.11-15.35.06:837][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders.
[2020.10.11-15.35.06:837][ 0]LogLoad: (Engine Initialization) Total time: 12.37 seconds
[2020.10.11-15.35.06:837][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2020.10.11-15.35.06:865][ 0]LogDisplayClusterInputModule: DisplayClusterInput device has been initialized
[2020.10.11-15.35.06:905][ 0]LogAssetRegistry: Asset discovery search completed in 9.2456 seconds
[2020.10.11-15.35.06:909][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects)
[2020.10.11-15.35.06:912][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2020.10.11-15.35.06:999][ 3]LogD3D12RHI: Creating RTPSO with 147 shaders (146 cached, 1 new) took 14.69 ms. Compile time 2.43 ms, link time 11.97 ms.
[2020.10.11-15.35.07:165][ 3]LogD3D12RHI: Creating RTPSO with 149 shaders (147 cached, 2 new) took 33.86 ms. Compile time 18.19 ms, link time 15.37 ms.
[2020.10.11-15.35.07:296][ 4]LogD3D12RHI: Creating RTPSO with 151 shaders (149 cached, 2 new) took 37.22 ms. Compile time 22.62 ms, link time 14.25 ms.
[2020.10.11-15.35.07:468][ 12]LogD3D12RHI: Creating RTPSO with 153 shaders (151 cached, 2 new) took 24.64 ms. Compile time 11.31 ms, link time 13.02 ms.
[2020.10.11-15.35.08:298][ 49]LogSlate: Window 'Plugins' being destroyed
[2020.10.11-15.35.08:302][ 49]LogSlate: Window 'Plugins' being destroyed
[2020.10.11-15.35.08:302][ 49]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
[2020.10.11-15.35.08:302][ 49]LogDirectoryWatcher: A directory notification for '../../../../Water_Shader/Plugins/' was aborted.
[2020.10.11-15.35.14:140][172]LogRenderer: Reallocating scene render targets to support 1216x468 Format 10 NumSamples 1 (Frame:156).
[2020.10.11-15.35.14:181][173]LogRenderer: Reallocating scene render targets to support 1216x504 Format 10 NumSamples 1 (Frame:158).
[2020.10.11-15.35.14:229][174]LogRenderer: Reallocating scene render targets to support 1216x536 Format 10 NumSamples 1 (Frame:160).
[2020.10.11-15.35.14:277][175]LogRenderer: Reallocating scene render targets to support 1216x540 Format 10 NumSamples 1 (Frame:162).
[2020.10.11-15.35.14:328][176]LogRenderer: Reallocating scene render targets to support 1216x544 Format 10 NumSamples 1 (Frame:164).
[2020.10.11-15.35.16:046][207]LogRenderer: Reallocating scene render targets to support 1220x544 Format 10 NumSamples 1 (Frame:192).
[2020.10.11-15.35.16:084][208]LogRenderer: Reallocating scene render targets to support 1224x544 Format 10 NumSamples 1 (Frame:194).
[2020.10.11-15.35.16:132][209]LogRenderer: Reallocating scene render targets to support 1264x544 Format 10 NumSamples 1 (Frame:196).
[2020.10.11-15.35.16:182][210]LogRenderer: Reallocating scene render targets to support 1316x544 Format 10 NumSamples 1 (Frame:198).
[2020.10.11-15.35.16:232][211]LogRenderer: Reallocating scene render targets to support 1320x544 Format 10 NumSamples 1 (Frame:200).
[2020.10.11-15.35.19:450][300]LogSlate: Took 0.000121 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2020.10.11-15.35.19:503][300]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] InputAction Event references unknown Action 'ResetVR' for InputAction ResetVR
[2020.10.11-15.35.19:503][300]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] Input Axis Event references unknown Axis 'LookUpRate' for InputAxis LookUpRate
[2020.10.11-15.35.19:503][300]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] Input Axis Event references unknown Axis 'TurnRate' for InputAxis TurnRate
[2020.10.11-15.35.19:503][300]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] InputAction Event references unknown Action 'Jump' for InputAction Jump
[2020.10.11-15.35.19:503][300]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] Input Axis Event references unknown Axis 'LookUp' for InputAxis LookUp
[2020.10.11-15.35.19:503][300]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] Input Axis Event references unknown Axis 'Turn' for InputAxis Turn
[2020.10.11-15.35.19:503][300]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] Input Axis Event references unknown Axis 'MoveRight' for InputAxis MoveRight
[2020.10.11-15.35.19:503][300]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] Input Axis Event references unknown Axis 'MoveForward' for InputAxis MoveForward
[2020.10.11-15.35.19:615][300]LogAssetEditorSubsystem: Opening Asset editor for World /Game/FactorySmall/Maps/Street_01_all/Street_01.Street_01
[2020.10.11-15.35.19:639][300]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2020.10.11-15.35.19:644][300]Cmd: MAP LOAD FILE="../../../../Water_Shader/Content/FactorySmall/Maps/Street_01_all/Street_01.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2020.10.11-15.35.19:644][300]LightingResults: New page: Lighting Build
[2020.10.11-15.35.19:644][300]LoadErrors: New page: Loading map: Street_01.umap
[2020.10.11-15.35.19:646][300]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true
[2020.10.11-15.35.19:647][300]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2020.10.11-15.35.19:647][300]MapCheck: New page: Map Check
[2020.10.11-15.35.19:647][300]LightingResults: New page: Lighting Build
[2020.10.11-15.35.19:669][300]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (0000025374A62AC0), frame # 300
[2020.10.11-15.35.19:669][300]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (00000252F0102200), frame # 300
[2020.10.11-15.35.19:684][300]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms
[2020.10.11-15.35.19:699][300]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/FactorySmall/Maps/Street_01_all/Street_01_Environment) is flushing async loading
[2020.10.11-15.35.19:699][300]LogStreaming: Display: Flushing async loaders.
[2020.10.11-15.35.20:225][300]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/FactorySmall/Maps/Street_01_all/Street_01_RedLightingScenario) is flushing async loading
[2020.10.11-15.35.20:259][300]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/FactorySmall/Maps/Street_01_all/Street_01_NightLightingScenario) is flushing async loading
[2020.10.11-15.35.20:319][300]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/FactorySmall/Maps/Street_01_all/Street_01_MorningLightingScenario) is flushing async loading
[2020.10.11-15.35.20:440][300]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2020.10.11-15.35.20:440][300]LogAIModule: Creating AISystem for world Street_01
[2020.10.11-15.35.20:440][300]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (00000252C8F20E00), frame # 300
[2020.10.11-15.35.20:440][300]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002533A4C9580), frame # 300
[2020.10.11-15.35.20:476][300]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2020.10.11-15.35.20:489][300]Cmd: MAP CHECKDEP NOCLEARLOG
[2020.10.11-15.35.20:489][300]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.286ms to complete.
[2020.10.11-15.35.20:489][300]LogFileHelpers: Loading map 'Street_01' took 0.845
[2020.10.11-15.35.20:719][301]LogD3D12RHI: Creating RTPSO with 186 shaders (153 cached, 33 new) took 101.29 ms. Compile time 87.07 ms, link time 13.84 ms.
[2020.10.11-15.35.20:775][301]LogWindows: Windows GetLastError: The operation completed successfully. (0)